Media Alerts

Konami Corporation Celebrates 10th Anniversary of Listing
President Takuya Kozuki Rings The Closing BellŪ at the New York Stock Exchange
For Release: 16 Nov 12
On Monday, November 19, executives and guests of Konami Corporation (NYSE: KNM), will visit the New York Stock Exchange (NYSE) to mark the company's 10th anniversary of listing. The company's common stock began trading on the NYSE on September 30, 2002.
In honor of the occasion, President Takuya Kozuki will ring the NYSE Closing Bell.
Monday, November 19, 2012
NYSE Security Checkpoint/Tent at corner of Exchange Place and Broad Street
3:30 p.m.            Media escorted into the building for bell ringing
4:00 p.m.            The Closing Bell rings
Media interested in covering the bell ringing MUST contact Anthony Drizis at 212.656.2147 or .
Photos available via Associated Press/New York (212.621.1902), Reuters America (646.223.6285), Getty Images (646.613.4141) and Bloomberg Photo (212.617.3420). The Closing Bell (starting at 3:55 p.m.) feed is available via Encompass loop #4009. Media seeking footage via The Switch should contact NYSE Broadcast at 212.656.5483.
For photos and video of the bell ringing, connect with NYSE Euronext on Facebook (NYSE Euronext-Official Site), YouTube (nysetv1), and Twitter (@NYSEEuronext), #NYSEBell. 
About Konami Corporation:
We develop, publish, market and distribute video game software products globally for stationary consoles such as Sony PlayStation 2, PlayStation 3, Nintendo Wii, and Microsoft Xbox 360, and for portable consoles such as Sony PlayStation Portable, PlayStation Vita, Nintendo DS and Nintendo 3DS, as well as for use on personal computers. In addition, we plan, produce, operate and distribute social content for social networks and entertainment content for mobile phone online games.  We produce gaming machines for casinos in the United States, Australia and other overseas jurisdictions, in addition to video games and token-operated games installed in amusement arcades and other entertainment venues in Japan. We also produce card games, character goods, toys and hobbies, CDs and DVDs and other merchandize products, many of which use popular characters seen in movies, television, comic books, video games, advertising or other media. In addition, we produce pachinko slot machines. In addition, we believe that we are the leading operator of fitness clubs in Japan, in terms of revenues and members.